Hoe big is eve download file
UPDATE: for people wondering after the initial steam download there was a a small mb about upate then the game was ready to play Thanks for everyones help :. Per page: 15 30 Date Posted: 4 Jan, am. Posts: 7. Discussions Rules and Guidelines. Note: This is ONLY to be used to report spam, advertising, and problematic harassment, fighting, or rude posts. All rights reserved.
All trademarks are property of their respective owners in the US and other countries. The game sold more than 10, copies to Iceland's 80, or so households.
We'd done 3-D, we'd done multi-user, we'd done a board game. We can't just create a lot of content for the game because that is labor-intensive, and it's a much bigger production. You can form corporations, and those corporations can claim territory and vie for strategic dominance. That sounds like a system that can be done by 30 people, and then the people who join the game after that, they will do the rest. After three years of development and some time in alpha and beta, Eve Online launched in When people first started, they would try to conquer territory.
But many would not be strong enough to defeat the game's computer-controlled pirates at first, so they would call in their friends and team up with each other. The world wasn't as connected then as it is now, so most players would call on friends they knew in the real world, which led to huge blocks forming over geographic locations.
This led to something unexpected. There's something about space and world domination — it was very inherently deep in the Russian psyche. The game was very popular in Russia. The Russians kept attacking the Scandinavians, but the Scandinavians seemed to have an endless supply of ships and weaponry.
The Russians couldn't figure out how a group that wasn't even that big within the game was able to stand its ground so well. Through weeks of espionage and sending their own people into Scandinavian and American corporations as spies, the Russians learned that the Americans were secretly funding the Scandinavians through huge supply lines. It wasn't until the Russians found this out that they got the French to attack the Americans, breaking the supply line.
Then the Russians were able to conquer Scandinavian territory. This all happened within the first few months of Eve 's launch when the game only had 30, players. The game now has more than , players. There is no right or wrong way to play Eve Online. There is nothing to stop a player from jumping in solo, mining for minerals, running missions many of which involve going to a place, mining a thing, selling the thing, fighting a pirate, lathering, rinsing, repeating , manufacturing, holding cargo and manipulating the market.
Some players are completely content to do this. Others find it mind numbing. In real life, Townsend is a product manager in his 30s from New Jersey. In Eve , he runs an alliance of more than 3, members, takes them into battles and is knee-deep in the politics that have emerged in Null-Sec in the years following the game's launch. According to Townsend, the game has gotten as big and exciting as it has because players have learned how to be more efficient and effective. The early activities of the Russians, Scandinavians, French and Americans are a cakewalk compared to how big and complicated the conflicts and factions have become.
It all starts with the basic idea of escalation. Two players are vying for space. They could fight each other one on one, or one player could bring in a friend to fight with them, which increases their chance of victory. Seeing this, the other player calls upon 10 friends to fight alongside them.
Both sides continue to one-up each other until someone wins. This kind of escalation can also be seen in the more mundane tasks in Eve. If a person were to mine for moon minerals on their own, they would have to mine them, transport them, and process them. If they rope in two friends, they can have one person focusing on each step of the process. If they rope in 30 people, they're now producing 10 times the amount of resources in the same amount of time.
When players team up together, they'll often form a corporation. The head of the corporation is the CEO. You have to provide leadership to the people within your alliance, giving them the strategy for what you'd like to achieve and telling the narrative of how you want to go about it. There are no limits to the level of escalation because players determine their own goals.
Some corporations might just want to mine resources efficiently so they can manufacture weapons and go out to pick fights with other players. Others might want to own territory, and a lot of it at that.
Whatever it is, it's power in numbers. Some corporations will join forces to form alliances. Some alliances will then join forces to form coalitions. You're able to take pride in your accomplishments, and your accomplishments are very tangible and have a lasting impact on the game itself.
You can point to an area of space and say, hey, I conquered this space with my alliance, or I destroyed this massive titanic ship here, and that gives you a history and friendship that you bond over for the rest of your life. Not everyone who plays Eve Online has ambitions to win the war of sovereignty. Not everyone wants to own space and exert their dominance. Dennis Gilmore is a year-old operations manager for a manufacturing company in Washington. In Eve, he's better known as Del DelVechio, the head of two corporations that perhaps exemplify the Eve sandbox.
Gilmore runs a corporation named Red and another named Blue. The two corporations regularly come together to fight each other. They're engaged in a perpetual war. For Red versus Blue, this is a game within a game. We fly cheap ships. We're not serious about it. We're in it for the fun.
If you show up and slaughter us all, we'll just come back for more. We're known for doing what we do, which is just going out, destroying ships, and having a good time. Gilmore organizes Red versus Blue in the same way a football coach might organize two teams at training. Players move into either team, ensuring the numbers are close to even. Each team has its own fleet commanders who decide what the tactics will be, what kind of ships they will fly and what types of ammunition they will use — and off they go.
Some players aren't even interested in spaceship battles. Christer 'Chribba' Enberg is one of the most well-known players in Eve Online. He started playing in the spring of and has carved out something of a niche for himself, both in terms of what he does and what he is known for.
People know him because you can trust him. He will never cheat you, which is kind of a rare thing in Eve. Enberg is a broker. Mechanically, such a role doesn't exist in the game — the players invented it themselves to meet their own needs. Before brokers like Enberg came along, players could easily scam each other in large trades. If a player wanted to sell a Titan — one of the biggest ships in Eve Online — to another player, there was nothing to stop the buyer from taking the ship and never paying.
Similarly, there was nothing to stop the seller from taking the money and never handing over the ship. Cue Enberg, a middleman who takes both the ship and money and ensures that a fair trade is made. While the value of ISK is relative, if someone is in a position to trade an item so big and expensive that they require a broker, million ISK is loose change.
Enberg hasn't changed his rates since he first began offering the service in By day, Enberg is a year-old who works at an online casino in Sweden. When I speak to him, his real-world persona is not too far from the friendly and trustworthy reputation he's developed in Eve. He tells me he's not part of any corporation because part of being a broker means he has to remain neutral. He would not be neutral if he was flying somebody else's flag. He tells me he realizes that a lot of people see him as the 'The Man You Can Trust,' but he hopes he is not the only one.
He tells me that he could have scammed people, but it's just not in his personality to do so. Chribba's trustworthiness is known throughout Eve. The two are often compared to each other to highlight the altruism of one and the dictatorial nature of the other. The Mittani runs the Goonswarm Federation alliance of 10, and an even bigger group called the Clusterfuck Coalition of 40, Enberg mostly plays the game solo. Goonswarm and the CFC have more sovereignty than any other coalition.
Enberg has no interest in owning space. Goonswarm and the CFC frequently engage in the headline-making wars. Enberg has no interest in fighting other players. On the other side of the competitive spectrum is the Dirt Nap Squad, a corporation of 80 or so close-knit, hyper-competitive players.
DNS doesn't fight for space, but whatever it does fight for, it fights to win. He runs his corporation seriously 'There's a role for everybody in Eve to be part of a great victory or a great loss' , he treats its members like they're on a sports team 'There's always gotta be grunts, there's always gotta be the water guy or the equipment guy' , and he expects his members to be driven and focused 'They're out there working hard for the team'. Most corporations have ways of communicating with their members outside of Eve.
For some players, most of the game happens outside the Eve client. Before I log into TeamSpeak, King sends me the meeting's agenda. There's a bullet point for opening statements, one that covers corporation projects like moon surveying and a jump freighter service. There's mention of ship fittings, a siphon initiative, and something about scratching a pole. Then there's a bullet point titled 'Zachary King Wrestling. The wrestling team is fundraising so it can travel and compete against other schools.
King explains in the call that if anyone in DNS wants to chip in and help out, the school would really appreciate it.
We're about the human side of the game. The corporation prides itself on being a tight-knit and focused group that picks its battles carefully. That's the mafia, no-base organization I'm talking about. We live in the back alleys, but we get involved in those fights. We get involved in those fights with our friends.
If Eve didn't exist, the members of DNS would likely play a different game together. It just so happens that Eve gives them the wriggle room to do what they want, whatever flavor that may be that day, week or month.
They could change their minds tomorrow and decide they want to fight everyone, and Eve would allow them to do that. They could decide they want to become the wealthiest corporation in the game, and the mechanics in Eve wouldn't stop them.
But I keep coming back to the joke I was told before I started playing: that the game is a bunch of spreadsheets in space. He'll be able to help you. He's a member of the Goonswarm Federation, the alliance run by The Mittani. How Big is the eve client Download. Sandbaggers United. Im just wondering how big the eve client download is from scratch to recent patch. Space Mermaids. Somethin Awfull Forums.
XS Tech. State Protectorate. Caldari State. Hired Assasin. Im not a total computer person but my laptop is a older toshiba model that says it has good performance. Petrus Blackshell. Federation Industries. Grey Azorria. Grey Azorria wrote: destiny2 - It depends on your internet download speed, but for me, I had to leave it overnight. Grey Azorria wrote: destiny2 wrote: Grey Azorria wrote: destiny2 - It depends on your internet download speed, but for me, I had to leave it overnight.
Center for Advanced Studies. Gallente Federation. Ila Dace. It's so big it has to iron its pants in the driveway. It's so big a beeping sound plays when you back it up.
It's so big it can't wear shrink wrap like the other games, it has to have an elastic bag. Oh, this isn't really one of those threads, is it? Velicitia wrote: 5 GB for the client 5. Brutor Tribe. Minmatar Republic.
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